Okay so while starting up another Rifts game I went searching for timelines only to find mostly GM added ones and links to a long dead site and had to go assault the Wayback machine to find all of the below, looks like it died sometime after Jan 16, 2012. Being a glutton for punishment I nabbed it all and moved it here since lets be honest most of you would never go to the Wayback machine or consider it. For now it'll remain like this, though I may add the Phase World stuff at some point later. Now if anyone wants to add to this or suggest corrections feel free to email me though I'm gonna want book and page numbers before I make any mods. --MZ 02/09/2017
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This is my feeble attempt to gather together a timeline for the Rifts world. Don't ask why because I'll just attribute it to salmonella induced insanity or something. (Update: I started this LAST YEAR on 02/02/97, and it is now 03/20/98, so better late then never, eh? :)
Dates and Events are taken from canon sources, which are considered to be the Rifts Main Manual, Both Conversion Books, Mutants in Orbit, Mercenaries, Rifts Sourcebooks, and Rifts World Books. It will hopefully encompass the entire world and set out a nice flowing path for others to extrapolate on. I left out the Dimension Books since they generally have little to do with the main Rifts arc, even though they are just really neato. :)
I have great difficulty with some of England and all of Africa, but I will include the canon dates alone despite my misgivings. I have my own interpretations of these two areas but will refrain from
torturing you. :) I and my friend also have GREAT difficulty with what they did in Mutants in Orbit, but again I will present the canon view. You may modify it as you see fit.
Where no date is available or it is unclear, I will make my best guess and label it conjecture. :) Also, I may be a year or two off here and there since many books are written in a "present" and may not be said in those selfsame books. Mercenaries is written in either 102 or 103 P.A., Rifts Main in 102 P.A., Coalition War Machine in 105 P.A., and so forth. So I may be off by a year or two either way, so please give me a little leeway. :)
Where possible, a source and notes will be given with each entry. Since I tend to dislike the Post-Apocalypse Calendar, I have included hopefully accurate "real" dates as well. This assumes the facts from the NGR are correct and the Cataclysm started in late 2098. The entries are in general order by geography and importance, but not always. Square bracketed notes indicate source or other details. I'm pretty sure I got my math right with most of these dates but Palladium can be very, very vague when they try and so a lot of it may just be a shot in the dark, so as usual,
use what you wish. -- Pete, 02/02/97
I have seen some missing aspects, and the the latest book added was Warlords of Russia, and now we are up to World Book 23 and Coalition Wars is out, so it is time for an update. I will try to keep to what Pete has done, so things will not look to much diffrent. Also, I have marked the things that I have added. -- Magus, 08/12/2000
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10,000 B.C.
The Nazcans of South America build an advanced civilization based on their
Line Magic. It flourishes until the Atlantean disaster.
[South America 2, p.9.]
101 B.C.
Nazcan Line Drawers return to Earth and begin to draw lines of immense
and unprecedented size, driven by visions of death.
[South America 2, p.10.]
100 B.C.
The Arkhon mothership arrives, carrying an invading force of the brutal
aliens. The lines drawn the year before are activated and the
invasion is repelled at great cost.
[South America 2, p.10.]
1051 A.D.
The "Ogopogos" Pryaxis and Crysta are hatched.
[Canada, p.158. They are both 1322 years old. -- Added by Magus,
08/12/2000]
1200 A.D.
The city of Cuzco receives a number of transdimensional refugees from the
Mechanoid war who are declared to be Gods by the locals, who will be
known as Incas. They quickly fall into slumber as Earth's magic field
is too weak to support them, but the godlings who arrived with them were
unaffected.
[South America 2, pp.10-11. Pure conjecture.]
1340 A.D.
The true Gods awaken from their slumber in the Temple of the Sun in
Inca lands and decide to leave Earth. All their minions leave with
them, leaving the Incas to their own ends.
[South America 2, p.11.]
1870 A.D.
North-West Mounted Police formed. A paramilitary group formed to
patrol what was then the North-West Territories (then it was the
Yukon, Northwest, Nunavut Territories, and Alberta, Saskatchewan and
Manitoba.
[Canada, p.79. But info about the Northwest territories is from Grade
8 and 9. -- Added by Magus, 08/12/2000]
1920 A.D.
North-West Mounted Police renamed to Royal Canadian Mounted Police
(RCMP). Made Canada's national police force.
[Canada, p.73. -- Added by Magus, 08/12/2000]
1984 A.D.
CSIS takes responsibility as the Canadian national police force. RCMP
still responsible for national security.
[Canada, p.73. -- Added by Magus, 08/12/2000]
2004 A.D.
The 7th Cavalry is taken from the Iraqi Desert by the Dakir.
[South America 2, p.99. It is suggested that this may be in an alternate
timeline from the Rifts Earth one. GM's discretion.]
2015 A.D.
The official start of the so-called "cybernetic revolution" where all
world powers rushed to invest in cybernetic augmentation programs.
This lasted through until approximately 2050.
[Warlords of Russia, p.13.]
2020 A.D.
Wilk's Laser Technologies born.
[New West, p.203. Conjecture, in the book it says "... early during
the Golden Age of Science," -- Added by Magus, 08/12/2000]
2027 A.D.
The Commonwealth of Independent States (CIS) -- Russia -- returns to a
system of Communism in a desperate gamble to regain their former
glory. For the next 50+ years, they successfully regain their world
power status with a revamped version of the 1950s system of government.
[Warlords of Russia, p.13.]
2086 A.D.
Under the auspices of OceanTech Corporation, a giant floating habitat
named Tritonia is brought online, immediately proving its usefulness
by surviving a hurricane relatively undamaged.
[Underseas, p.93. Part conjecture since it states that "Two years
after Tritonia was put into operation, the Amphib Scandal broke."]
2087 A.D.
Canada has a census, population is recorded as 51,580,000 people. And
the average life span was 138 years. Only 41% of the Quebec
population favored secession from Canada.
[Canada, p.7. -- Added by Magus, 08/12/2000]
Calgary has a population of 1,350,000.
[Canada, p.95. -- Added by Magus, 08/12/2000]
2088 A.D.
The Amphib Scandal is brought to light, a series of illegal experiments
designed to create a human adaptable to the underwater environment.
Most of the scientists on the project, previously working for Shaper
Corporation, were secretly poached by the South American group
Project Achilles. The surviving results of these experiments are
welcomed aboard Tritonia as residents.
[Conjecture based on Underseas, p.93, which states that "Within a
decade..." after the paragraph on the scandal.]
2089 A.D.
Project Achilles, an Argentinian governmental project to create a perfect
supersoldier, is started on the plains. Many ex-Shaper Corporation
scientists involved in the Amphib Scandal are imported with promise of
money and freedom.
[Pure conjecture based on South America 2, p.139 which states that
"It was inspired by an earlier project sponsored by Shaper Corporation.."
which indicates that it was after the Scandal but near enough afterwards
for the scientists to flee arrest.]
Melbourne, Australia, programs an Artifical Intelligence, made to be
able to operate whole city if drastic measures need to be taken.
[Australia, p.91. ".. was programmed and given "life" over three
centuries ago.." -- Added by Magus 08/12/2000]
2092 A.D.
Lone Star Complex is completed in Texas. While having been operational
for some time, it is fully operational as of this year.
[Lone Star, pp.16-17.]
2095 A.D.
The U.S. builds the Ticonderoga, an immense submersive supercarrier ship.
It was supported by the design and building of a number of automated
posts from which it could resupply.
[Underseas, p.106.]
2098 A.D.
Japan fields a number of new Glitter Boy variants, fresh off the design
schematics.
[Japan, p.137. It states that "Just prior to the Cataclysm.." were they
instituted.]
Some scant days before the Cataclysm, Mars base becomes operational.
[Mutants in Orbit, p.38; please note that this page reference is in the
TMNT section and as such refers to The Flash, not the Coming of Rifts.]
Mere hours before the Cataclysm, super-intelligent mutant cats at the
Project Achilles compound stage a breakout. Over the next few months
they pilgrimage to the center of the jungle where they perform a
ritual and summon the city of Omagua. They meet the werejaguars
halfway there.
[South America 1, p.105.]
In December of 2098, a nuclear exchange between two small countries
turns global. Beginning of the Second Dark Age for humanity.
[NGR, p.22, under the Calendar section.]
At the exact moment of the Ley Lines flaring up with energy, the
Republic of Japan flipped the switch on an experimental teleporter.
The surrounding 100 miles was transported into a pocket dimension,
and as three days passed for them, 300 years passed for the world
[Japan, p.70.]
The City of Manoa, legendary home of the Amazons who are in fact True
Atlanteans of Clan Skellian, is nearly torn apart when their mystic
doorways flare to life. They relocate back to Earth which they left
500 years ago.
[South America 1, p.87.]
The Gods of the Incas return, sensing the vital energy of Earth once
again, their minions arriving with them into a world that could
support them all. Meanwhile, the Nazca lines flare to life and the
Line Drawers return, sensing their Lines active again.
[South America 2, p.12.]
The technicians at Project Achilles, under the belief that they are
going through nuclear war, attempt to destroy their creations.
A woman named Cordelia Valdez releases a number of mutants and they
take over the complex together. Miraculously, they thrive.
[South America 2, p.139.]
At the Lone Star Complex, an experiment in dimensional travel is
conducted just as the Ley Lines surge to life, enveloping all but
three personnel at the Complex, who manage to seal it off and
put it in standby mode for the next 300 or so years.
[Lone Star, p.17. Please note that this is based on Bradford's
theory and therefore could possibly be incorrect.]
In Russia, the Eighty Year Winter begins. Whether a side result of the
nuclear war or a bizarre Rifts-inspired side effect, Russia labours
under nearly 33 feet of ice.
[Warlords of Russia, pp.13-14.]
Perth destroyed, the Mac-2 system was lost.
[Australia, p.92. Conjecture, the book doesn't give a date. -- Added
by Magus, 08/12/2000]
Canada's equivalent to Lone Star (with a focus on cybernetics, not
bio-engineering) built and left untouched by the Coming of the Rifts.
It was half the size of Lone Star, and 75% underground; Canadians
thought there was no need for such an expensive high-tech facility in
their country.
[Canada, p.79. No statement on when the facility was built -- Added
by Magus, 08/12/2000]
2099 A.D.
Survivors huddle in the Mindwerks Complex and ponder their fate.
They rally under the banner of one Angel Herrenisel.
[Mindwerks, p.9.]
The lost continent of Atlantis resurfaces in late January. It will
stay as long as the ley lines feed it; when the magic stops, the
continent will disappear again.
[Atlantis, p.14.]
A migration of Lizard Men takes place from the world of Palladium to
South America. They take up residence and thrive over the next
300 years.
[Conjecture from South America 1, p.71 which states that they arrived
"almost 300 years" ago, but assuming the book is set on 103 P.A. then
that would mean that they arrived in 2089, which was before the
Catacysm, so I pushed it back by ten years.]
The Administration government is formed in Melbourne, a tyrannical
government that rules under martial law.
[Australia, p.89. Conjecture, it says "Shortly after the Apocalypse"
-- Added by Magus, 08/12/2000]
Melbourne survivors crawl out of ruins. The CCC (Central Computer
Core) started to act on plans to rebuild the city.
[Australia, p.91. -- Added by Magus, 08/12/2000]
7,000 RCMP officers joined the 10,000 staff at the Canadian
"Super-Base." They start plans to reclaim and secure the provinces.
During the winter, the complex and everyone inside was rifted
approximately 265 years in the future.
[Canada, p.79. -- Added by Magus, 08/12/2000]
2101 A.D.
A colony of Jungle Elves arrives in South America after being rifted there
by their dying kingdom.
[Conjecture based on South America 1, p.55 which states that they
arrived "not too long after the Coming of the Rifts."]
The first Naut'Yll arrive on Earth, their arrival masked by the chaos of
the world. They will go on to build an empire that will number
six million in 100 P.A. plus slaves.
[Conjecture based on Underseas, p.145 which states that they arrived
"not too long after the Coming of the Rifts."]
2106 A.D.
Psyscape as a location comes into being, and a power player in the area.
The first major kingdom after the cataclysm, it offers solace to the
people of North America and composed primarily of psychics who use
their powers to preserve life. While it has been around for a few years
it is now that it first begins to be noticed. It will exist in its
current form for 80 years.
[Psyscape, p.10. Note that in the book Erin postulates that Psyscape
originated "around 180-200 years before the establishment of the
Post-Apocalyptic calendar, which for the wise among you would put it at
2086 A.D., some 12 years BEFORE the Cataclysm! I arbitrarily made it
in 2106 A.D. because the book suggests that it "reigned as a power for
one hundred years," and my version reigns for 80 years and starts after
the Cataclysm. Can't Palladium ever fact-check anything?]
2108 A.D.
ARCHIE 3's surviving human population in the Cyberworks Complex die from
and unknown alien plague. ARCHIE lapses into depression.
[Sourcebook, p.61.]
2121 A.D.
The Ticonderoga, under the command of Captain Nemo, go on a patrol to see
what is left of the world. Near the end of it, they encounter a weird
rift and it ends up transforming a handful of crewmembers and the Captain
himself into what are eventually called Sea Titans.
[Underseas, p.107.]
Psyscape warrios battle the Soul Harvesters and prevent them from bringing
the bizarre Outer Thing Nxla into the world. For the next few decades
they continue to root out Soul Harvesters.
[Psyscape, p.24. Note that in consistency with their terrible time
problems in this book they state that "for the next 80 years" they
hunt down the Soul Harvesters, which would put them at 2201 A.D.,
about 15 years after they supposedly disappear.]
2128 A.D.
The city of Cibola discovers their dimensional pocket is collapsing and
relocates to Earth, but in a small error, the lord of the city, an
Alien Intelligence named Inix, places it close to Manoa and Omagua.
[South America 1, pp.123-124. The date is conjecture since it only
states "a few decades after the Coming of the Rifts."]
After years of internal distress, the Neo-Humans of the Achilles Republic
split into two factions, the Neo-Abels who stay with the Republic and
the Neo-Cains who leave the lesser races behind.
[South America 2, p.150. Conjectural date since it simply says that
"over the next few decades."]
2154 A.D.
Angel Herrenisel leads a contingent of Mindwerks Survivors to the surface
of the planet again. They contact a nearby kingdom and trade and
relations open. A surprise attack by a larger, more uncivilized kingdom
eradicates most of the survivors on the surface. Angel nearly died and
was reborn in a cold body and with no soul, doting on Bridget, an
adopted child she had saved from the slaughter. After a mass exodus
of people who saw Angel as evil, only 90 people remained.
[Mindwerks, pp.9-10.]
2160 A.D.
The Horune Pirates first appear on Earth who seem hostile to everyone
except Atlantis.
[Underseas, p.163. This assumes the book to be written from a 104 P.A.
standpoint.]
2169 A.D.
A tribe of Brodkil approach Angel and the Mindwerks Complex, and they
strike an unholy alliance with them. They exchange servitude and
reverence for Angel's "magic" -- implants and augmentation.
[Mindwerks, p.10.]
2178 A.D.
In Russia, the Eighty Year Winter comes to an end. However, it will
take another 20 years to renew the winter-laden Russia, though it will
dethaw to a virgin wilderness once more.
[Warlords of Russia, pp.13-14.]
2181 A.D.
Free Quebec finds an American military base with 864 new Glitter Boys
and the ability to make them, Unfortunately the nuclear power plant
needs to be repaired.
[Free Quebec, pp.72-74. It says they have been stockpiling them for
200 years, and it took 10 years to repair the power plant before they
could make them. -- Added by Magus, 08/12/2000]
2183 A.D.
The "Ogopogos" Pogolii, Olaglyna, and Ogo are hatched. A fourth egg in
the litter is stolen, whereabouts unknown.
[Canada, pp.158-159. All are 109 years old. -- Added by Magus,
08/12/2000]
2186 A.D.
Psyscape vanishes, leaving behind no physical evidence, but a small cult
develops around the belief that it will return.
[Psyscape, p.13. Note that it says it disappeared "roughly 200 years
ago" from the 90 P.A. standpoint, and "100 years before the establishment
of the Post-Apocalyptic calendar." This would put it at 2176 A.D. by
the first definition and 2186 A.D. by the second one. Since Erin is
writing it, I assumed that she had a better idea of when the P.A.
calendar was established versus her present-time sense. So this can
vary as much as ten years.]
2190 A.D.
First known report of the Lord of the Deep.
[Underseas, p.42 states that he has been active for "at least two
hundred years," presuming the book was written from a 104 P.A.
standpoint.]
2191 A.D.
Free Quebec engineers fix the power plant in the military base. They
find that there is an automated Glitter Boy factory, and work starts
to duplicate the factory. Computer files and everything else to make
Glitter Boys also found.
[Free Quebec, pp.74. Work on duplicating factory a conjecture.
-- Added by Magus, 08/12/2000]
2198 A.D.
The Amaki arrive in South America, disappointed to see the ruined planet
but sensing the potential sales, set up a colony. In a few decades,
it will have reached 100,000.
[South America 2, p.152.]
2208 A.D.
ARCHIE 3 reawakens with hope for the world. He creates scores of robots
and sends them out to gather intelligence and specimens. He decides to
bring humans to him, but they were shocked and superstitious and in
a fit of rage he kills them all. He lapses back into depression.
[Sourcebook 1, pp.61-62.]
2216 A.D.
In a tiny village in the Magic Zone, residents begin to develop the most
unusual power of intangibility. Within two generations, most villagers
wield this power.
[Psyscape, p.64. Note I ignore this and the Psi-Ghost class.]
2251 A.D.
Cartier-Fury Ranch founded by the Cartier family. To get away from
demons in the south.
[Canada, p.53. It says they moved there to also get away from the CS,
but this is before they were formed. -- Added by Magus, 08/12/2000]
2257 A.D.
Old Bones abandoned by Free Quebec, for being too close to too many
dangers.
[Free Quebec, p.152. -- Added by Magus, 08/12/2000]
2257 A.D.
Pharaoh Rama-Set takes over an African empire and renames it the
Phoenix Empire. Over the next 132 years, he will expand it through
magic and conquest and it will become a mecca for monstrous races.
[Africa, pp.131-132.]
2258 A.D.
ARCHIE awakens with a new plan to appear as a benevolent god to the
superstitious humans. He was accepted by a local tribe and had a
thriving community going within a generation. It is destroyed by
the Splugorth and he lapses into silence again.
[Sourcebook 1, p.62; I would have a separate entry for the destruction
but they give no firm dates past this one. I assume a generation lasts
for about 40-60 years if you wish to know exact dates, putting the
slaughter circa 2312 (26 P.A.).]
The Babylon Project was our last, best hope for peace... :)
[Oh, laugh, it's a joke.]
2271 A.D.
First reported sightings of Mind Bleeders around the Mediterranean area.
They spread to North Africa and the European basin over the next century.
[Psyscape, p.52. It states that they appeared "100-120 years ago" so I
took the most extreme number.]
2276 A.D.
First products of Northern Gun produced at Ishpeming.
[Conjecture based on War Campaign, p.24 which states that it has
functioned independently "for over 115 years."]
2280 A.D.
A city of Cyber-Horsemen, Ixion, is rifted from their home planet and
thrown into Rifts Earth, in British Columbia.
[Canada, p.103. 110-140 years ago the book says in the book, this
represents 111 years ago from a 105 prespective. -- Added by Magus,
08/12/2000]
0 P.A. (2286 A.D.)
Post-Apocalypse Calendar created.
[Yes, I know there is no Year Zero, smartasses. Conjecture based on
the fact that they probably theorized about it earlier than 1 P.A.]
1 P.A. (2287 A.D.)
Glitter Boy Mark III introduced by Orbital Colonies into service by
the KLS Corporation.
[Heavy conjecture from Mutants in Orbit, p.67; it states that the unit
"has been in production for over a hundred years." I presume that its
first few appearances were as prototype experiments and that in 2287
mass production truly began.]
The New Empire in Japan comes into power after the threat of decimation
by Oni unites the warring factions.
[Japan, p.12.]
Alistair Dunscon is born.
[Federation of Magic, p.28.]
3 P.A. (2289 A.D.)
The Vampire War begins in the Republic of Colombia as they the infamous
"Night of Blood" happens, with over 30,000 innocents dead. The wars
will continue indefinitely.
[South America 1, pp.16-17. It notes that "the war has continued on and
off for almost a hundred years.]
Gargoyle Invasion of Europe. NGR launches a full military campaign.
[Triax and the NGR, p.15. -- Added by Magus, 08/12/2000]
5 P.A. (2291 A.D.)
The fledging Coalition discovered the secret to Juicer technology, but
decides to forget about its use.
[Conjecture based on Juicer Uprising, p.41, which states that they have
had the secret "for almost one hundred years!"]
First products produced by the Manistique Imperium.
[Conjecture based on War Campaign, p.21, which states that it has been
in existence "for over 100 years."]
8 P.A. (2294 A.D.)
The NGR's "Bloody Campaign" against the Gargoyles ends. Worst bloodshed
ever seen.
[Triax and the NGR, p.16. It says ".. bloodiest battles of the NGR
occurred 30 years earlier, .." at a 38 P.A. point of view. Slight
conjecture. -- Added by Magus, 08/12/2000]
10 P.A. (2296 A.D.)
The Three present themselves as Lords of Magic to Nostrous Dunscon and
the Federation of Magic. They are given token spots in order to keep
an eye on them by the paranoid Nostrous.
[Federation of Magic, p.11.]
12 P.A. (2298 A.D.)
The so-called Federation of Magic invades the newly formed Coalition.
The Federation overestimates their own power and underestimates the
Coalition and are beaten back at cost. General Joseph Prosek begins a
two-year campaign of genocide against all suspected Federation
members and magic-users in general.
[Rifts, p.140; Rifts p.145.]
Raiders from Cibola trick the Manoans and the Omaguans into a war by
leading their forces into each other, a state of affairs that continues to
exist.
[South America 1, pp.105-106.]
14 P.A. (2300 A.D.)
General Joseph Prosek's purge ends and the Coalition and most others
believe the Federation of Magic is obliterated off the face of the
planet.
[Rifts, p.145.]
Brief outbreak of vampires in the NGR border towns. Quickly stopped.
[Triax and the NGR, p.15. -- Added by Magus, 08/12/2000]
20 P.A. (2306 A.D.)
Rumors heard about a Gargoyle Empire in the south. They are ignored as
long as they stayed south. Intelligence shows that the 'Empire' is
nothing more than a collection of tribes, constantly fighting amongst
themselves.
[Triax and the NGR, p.15. The book says 'around 20 P.A.' -- Added by
Magus, 08/12/2000]
Free Quebec builds a second Glitter Boy Factory in New Quebec City.
[Free Quebec, p.74. Conjecture, as it doesn't specifically say that
they did build another factory, but that's when they had the ability.
-- Added by Magus, 08/12/2000]
Joseph Prosek elected Chairman of Chi-Town.
[Siege on Tolkeen 1, p.97. -- Added by Magus, 08/12/2000]
25 P.A. (2311 A.D.)
The Coalition attempts and fails one last time to get to space before
acknowledging it as a loss.
[Mutants in Orbit, p.56.]
The Warlords of Russia emerge in a ragtag early form. The Neo-Soviet
Empire disregards the "wilderness trash" and comes to regret it in
the coming years.
[Warlords of Russia, p.202. Note that it says "approximately 80 years
ago" and the book is written from a 105 P.A. perspective.]
Perth rebuilds the lost city computer system. Although not an AI, it
is a supercomputer. It is named Black Swan PCC-1200, but referred
to as "Reflex."
[Australia, p.91. Based on the year 105 P.A. -- Added by Magus,
08/12/2000]
Joseph Prosek sends covert operation teams against places that harbor
magic. He knows that an open military campaign is something that he
can't afford. So, the covert teams are ordered to undermine the enemy
whenever possible.
[Siege on Tolkeen 1, p.98. -- Added by Magus, 08/12/2000]
26 P.A. (2312 A.D.)
Glitter Boy Mark IV introduced into mass production, the first which
is designed with space in mind.
[Mutants in Orbit, p.68.]
30 P.A. (2316 A.D.)
Tritonia opens its doors to trade with out nations after reaching
self-sufficiency in 15 P.A.
[Underseas, p.94.]
31 P.A. (2317 A.D.)
Chairman Joseph Prosek reveals plan for a Coalition of States, based
upon the old American government. Talks with neighbors start.
[Siege on Tolkeen 1, p.98. -- Added by Magus, 08/12/2000]
33 P.A. (2319 A.D.)
The Coalition States become reality. First states are Chi-Town (also
declaired the capital and center of government), Missouri, Iowa and
Illinois. Chairman Joseph Prosek of Chi-Town is made Chairman of
the whole CS.
[Siege on Tolkeen 1, p.98. -- Added by Magus, 08/12/2000]
36 P.A. (2322 A.D.)
Wallace John Wilk gets a ruined old factory up and running with the help
of Tolkeen.
[New West, p.203. -- Added by Magus, 08/12/2000]
38 P.A. (2324 A.D.)
Gargoyle Empire attacks NGR in revenge for the Bloody Campaign of 3 P.A.
Bloodiest battle, only compariable to the original Bloody campaign.
Objective of Gargoyle Empire is the conquest of the NGR.
[Triax and the NGR, p.16. -- Added by Magus, 08/12/2000]
39 P.A. (2325 A.D.)
Erin Tarn, one of Earth's greatest scholars, is born.
[Africa, p.147. She is 64, but with her "two-year trip" to Wormwood
people say she is 66. -- Updated by Magus, 08/12/2000]
41 P.A. (2327 A.D.)
Iron Heart joins the Coalition.
[Siege on Tolkeen 1, p.99. -- Added by Magus, 08/12/2000]
44 P.A. (2330 A.D.)
Battle of Red Wing. Red Wing was a town near a CS trade route who
unfortunately used both technology and magic. Snipers were traced
back to Red Wing and a battle occured which Red Wing won. The CS
bombed the town to oblivion.
[Siege on Tolkeen 1, pp.99-100. -- Added by Magus, 08/12/2000]
45 P.A. (2331 A.D.)
Tides of the NGR war with the Gargoyles changes.
[Triax and the NGR, p.16. The book says ".. for seven years .. "
-- Added by Magus, 08/12/2000]
The NGR takes a Human Supremecist policy. They toss out the D-Bees and
replace them with humans. New D-Bee villages established at borders.
[Triax and the NGR, p.16. -- Added by Magus, 08/12/2000]
Perth and Melbourne, only Australian cities left, start looking outside
their walls. Each discovers the other, yet no formal contact is made.
[Australia, p.89. "During the last 60 years .." -- Added by Magus,
08/12/2000]
Plato becomes the Head of the Council of Learning in Lazlo.
[Canada, p.12. -- Added by Magus, 08/12/2000]
Talk from wilderness folk about "Cyber-Horsemen" starts. No proof is
found or made.
[Canada, p.103. Conjecture, as it states that rumors have been going
around for decades, dismissed as nothing because of no proof. -- Added
by Magus, 08/12/2000]
46 P.A. (2332 A.D.)
Karl Prosek is born.
[Rifts Sourcebook 1, p.20, gives Emperor Prosek's age as 56.]
"Lord" Prez born.
[Canada, p.63. It states his age at 59, from a 105 P.A. view.
-- Added by Magus, 08/12/2000]
49 P.A. (2335 A.D.)
Lazlo (although not named that yet) is a boom city with over 100,000
residents, and more coming every day.
[Canada, p.13. -- Added by Magus, 08/12/2000]
A group of mages plans to open a rift in the Chicago ruins and summon a
demon to attack the 'Burbs while a team assassinates Chairman Joseph
and other high ranking officers. The plan is uncovered by the CS
and stopped.
[Siege on Tolkeen 1, p.100. -- Added by Magus, 08/12/2000]
50 P.A. (2336 A.D.)
The Dakir build a stronghold in the South American mountains,
controlling the passes in the area tightly. They relocate their
highly successful mercenary force, the Megaversal Legion, to
a valley nearby.
[South America 2, p.13 and p.101.]
51 P.A. (2337 A.D.)
Free Quebec joins the CS. Due to a treaty, Quebec is pressured to
remove the Juicer elements from their army. They slowly comply over
the next five years.
[Siege on Tolkeen 1, p.100. -- Added by Magus, 08/12/2000]
52 P.A. (2338 A.D.)
A campaign of genocide is started against True Atlanteans by the
dark Sunaj Assassins.
[Atlantis, p.64. I left the identity of the assassins obscure
in case it would spoil someone's campaign.]
53 P.A. (2339 A.D.)
In England, the alien intelligence, Zazshan, through Mrrlyn,
elevated the general education and quality of life of two large
towns and several neighbouring villages. The Code of Chivalry
and the Knights were eventually created and the unified kingdom
named New Camelot.
[England, p.111. Note that they never gave a specific timeline
for the formation of it so I lumped it all into one entry.]
The goals of the Coalition government and the Coalition Military
become inseparable. This is a key turning point in the evolution
of the Coalition.
[War Campaign, p.89.]
56 P.A. (2342 A.D.)
After years of pressure, Quebec no longer has any Juicers on their
official army rosters. Secretly, they have been moving them all
to a covert base at Old Bones.
[Juicer Uprising, p.42.]
58 P.A. (2344 A.D.)
James Lorne is born.
[Free Quebec, p.142. Based on the fact that he is 48. -- Added by
Magus, 08/12/2000]
59 P.A. (2345 A.D.)
Erin Tarn witnesses a presentation in the Chi-Town Library about a power
armor developed by the US and Japanese military. She later identifies
this armor as the SAMAS suit.
[Conjecture from Japan, pp.132-133. This assumes she started adventuring
around the age of 20.]
Wilk's Laser Industries becomes a major manufacture of arms in North
America. The location of their headquarters is kept secret by selling
to other arms dealers at wholesale.
[New West, p.203. -- Added by Magus, 08/12/2000]
60 P.A. (2346 A.D.)
Rumours of the survival of the Federation of Magic circulate.
[War Campaign, p.21.]
Alistair Dunscon returns to the Federation of Magic, proclaiming himself
Lord after dispatching of all the current pretenders and warning them
that he is the only true Lord of Magic.
[Federation of Magic, p.28.]
Erin Tarn first visits Ishpeming, "Northern Gun."
[Canada, p.16. -- Added by Magus, 08/12/2000]
62 P.A. (2348 A.D.)
The Coalition implements the infamous "Death's Head" motif.
[Conjecture based on Rifts p.193, where the description of the Dead
Boy Body Armor states that the motif has scared people "for nearly
40 years." This assumes Rifts Main Book to be written as if 102 P.A.
were the present.]
Erin Tarn first visits Lazlo. Population at 250,000 people. No name
yet given to the city, called many things. Erin Tarn helps to name
the city after Victor Lazlo.
[Canada, p.13. -- Added by Magus, 08/12/2000]
63 P.A. (2349 A.D.)
Triax launches a battery of satellites, missiles, bots, and probes into
space. They are all destroyed and Triax writes space off as a loss
for the moment.
[Mutants in Orbit, p.56, presuming the book is written with the
present being 101 P.A.]
Erin Tarn's book "Humankind's Rise From Chaos" released.
[Conjecture based on the excerpt in Rifts, p.128.]
65 P.A. (2351 A.D.)
Acts of terrorism start against the Coalition. Responsibility is claimed
by the so-called Federation of Magic.
[Siege on Tolkeen 1, p.100. -- Source added by Magus, 08/12/2000]
68 P.A. (2354 A.D.)
Humans and Ohajee Megaversal Troops lead a rebellion against the Dakir
after disabling their safeguards against such an act. They successfully
retake the stronghold, renaming it Fort Desperado, and decide to remain
a mercenary unit.
[South America 2, p.101.]
The Lone Star Complex is discovered while doing routine exploration
for geological and resource mapping. Three months later, Lone Star was
declared to be a state of the Coalition.
[Lone Star, p.16.]
70 P.A. (2356 A.D.)
The Perez clan makes short work of defenders at Towerville. It had
only 400 people living around the tower. Town renamed to Perez.
[Canada, p.62. -- Added by Magus, 08/12/2000]
Chairman Joseph Prosek is assassinated by one of his own aides. She is
imprisoned and publically executed.
[Siege on Tolkeen 1, p.100. -- Added by Magus, 08/12/2000]
General Cabot becomes the acting chairman of the CS. He maintains the post
for 16 months.
[Siege on Tolkeen 1, p.101. -- Added by Magus, 08/12/2000]
71 P.A. (2357 A.D.)
Karl Prosek, son of late Joseph Prosek, head of Coalition Propaganda is
elected to become the new Chairman of the CS.
[Siege on Tolkeen 1, p.101. -- Added by Magus, 08/12/2000]
72 P.A. (2358 A.D.)
"Chairman" Karl Prosek rises to power in the Coalition.
[Rifts, p.141; it states that the Library was destroyed in 77 P.A., "five
years after Emperor Prosek rose to power."; Rifts, p.191 also
supports this but Erin's diary was dated circa 78 P.A. which may just
mean the news didn't get to her very quickly.]
73 P.A. (2359 A.D.)
First reports of Knights in England. Over the next 30 years there is
a proliferation of the Knights.
[England, p.102.]
A CS reconnaissance team reported seeing Cyber-Horsemen. First thought
to be advanced robots, further examination of the tapes showed that
they were technologically advanced Centaurs.
[Canada, p.103. -- Added by Magus, 08/12/2000. Also supported by
Conversion Book 1, p.113.]
74 P.A. (2360 A.D.)
The Arkhona return, folding into space above Earth intent on destroying
the Nazcans. Instead they get shot down by Earth space defenses and
lose a third of their fleet to dimensional anomalies and took seclusion
on the mountains of Ecuador.
[South America 2, p.13.]
75 P.A. (2361 A.D.)
The Coalition possess the secrets of longevity and cloning, but supresses
the knowledge as "too experimental," keeping it for the inner circle of
the Coalition.
[Lone Star, pp.68-69.]
77 P.A. (2363 A.D.)
The Chi-Town Library is reportedly destroyed in a titanic battle. Erin
later discovers that it still exists.
[Rifts, p.141.] [Canada, p.15. -- Added by Magus, 08/12/2000]
Golden Age Weaponsmiths Incorporated forms. In the next 25 years, they
form a solid reputation for retooling scavenged material into useful
goods.
[Mercenaries, p.96, states that "...such a reputation over the past
25 years..." This assumes that Mercenaries is written from the
"present" of 102 P.A.; I couldn't find a specific date in there so
that's the assumption I used, so this may be off by a year or two.]
Lone Star produces the first batch of Psi-Hounds, nicknamed Dog Boys.
Initial unease is displaced with acceptance as they prove their worth.
[Lone Star, p.22.]
Quentin R. Perez born.
[Canada, p.62. -- Added by Magus, 08/12/2000]
78 P.A. (2364 A.D.)
Joseph Prosek II is born. Karl proclaims it a national holiday.
[Sourcebook 1, p.21 lists Joe's age as 24; the national holiday
idea is purely my own.]
Chairman Karl Prosek accepts the appointment of "Emperor for life."
[Siege on Tolkeen 1, p.102. -- Added by Magus, 08/12/2000]
79 P.A. (2365 A.D.)
Wilk's starts selling weapons directly to consumers. Several stores
are opened in North America. Northern Gun cuts orders of weapons by
80% and other laser technologies by 20%.
[New West, p.203. -- Added by Magus, 08/12/2000]
80 P.A. (2366 A.D.)
The Xiticix appear out of several Rifts in Sasketchewan, Manitoba,
Minnesota, Iowa, Illinois, Nebraska and the Dakotas. They are a
xenophobic insectile race who refuse all communication and build
large hive-like complexes.
[Rifts, p.139; mild conjecture as Erin says they appeared "about 20
years ago."]
Erin Tarn bids farewell to an expedition in her name to learn the truth
of the vampires in Mexico. A Cyber-Knight named Tyrone, four
other Knights, a Borg, a Psi-Hound, and a Technomage left and have
not since been heard from.
[Conjecture based on Erin's description of Mexico in Rifts,
pp.138-139. In this she says that "it has been over 20 years."]
81 P.A. (2367 A.D.)
Arr'thuu, future King of New Camelot, is born.
[England, pp.104-105.]
The Canadian Super-Base, rifted from 2099, arrives. Initially they are
very confused but they investigate the world. They spend the next year
adjusting and formulating new plans.
[Canada, p.79. -- Added by Magus, 08/12/2000]
83 P.A. (2369 A.D.)
An ancient dragon named Melastirth arrives in the First City of the
Lizard Men. He preached of the Cult of Dragonwright and a Lizard
Man by the name of Stleet Otter-Eater strikes down their leader
and proclaims the Cult to be dominant. Stleet proclaimed High King
of the Kingdom of Lagarto.
[South America 1, p.71. They had called a Gathering, which was
stated to have taken place "20 years ago," assuming the book was
written from 103 P.A.]
A group of newcomers arrives in Newtown who were extremely rich and
completely unknown. Two years later, a deal would be struck
to form UltraTech Incorporated.
[Juicer Uprising, p.121.]
The RCMP changes their name to the Tundra Rangers in the realization that
the Canadian government dosen't exist anymore.
[Canada, p.79. This is assuming that they took the name after they
adjusted to their new world. -- Added by Magus, 08/12/2000]
James Lorne takes the seat of Prime Minister for Free Quebec. He is
26 at the time.
[Free Quebec, p.141. The book says he has ruled for 22 years, seen
from a 105 prespective. -- Added by Magus, 08/12/2000]
85 P.A. (2371 A.D.)
The Battle of Humari in South America between the Arkhon and the
New Empire of the Sun. Over 20,000 Incas died, twice that
injured, while the Arkhons lost 12,000 soldiers and 200 combat
vehicles. The Arkhons decided not to try any further major
attacks.
[South America 2, pp.13-14.]
The Coalition establishes a small Psi-Battalion under the leadership of
Lieutenant Colonel Carol Black. It will go on to have an excellent
record of success and a fair acceptance by CS citizens.
[Psyscape, p.144.]
Perez experiences a population decrease from 1,200 to less than 700.
Many defenders leave, not liking the lifestyle.
[Canada, p.62. -- Added by Magus, 08/12/2000]
The Tundra Rangers finish gathering intelligence about North America.
[Canada, p.79. -- Added by Magus, 08/12/2000]
87 P.A. (2373 A.D.)
The Republic of Japan reappears on Earth after three days in a
dimensional pocket turns out to be nearly 300 years. Within the
first six hours, nearly 10,000 are dead or missing and 32,100
injured.
[Japan, p.70.]
88 P.A. (2374 A.D.)
The King of Tolkeen, Gravander Henchu, dies. Prior to his death, he
made each apprentice memorize one of the many spells he knew and then
record them down in a book. This would become the Book of Ten.
[Siege of Tolkeen 1, p.102]
89 P.A. (2375 A.D.)
Robert Creed becomes King of Tolkeen after the Council of Twelve ruled
for a year.
[Siege on Tolkeen 1, pp.102-130. -- Added by Magus, 08/12/2000]
90 P.A. (2376 A.D.)
Doctor Reid and his Rangers first arise around this time, both in
form and in rumour.
[Vampire Kingdoms, p.100. Erin Tarn notes that the last time
she was in Mexico, "20 years ago," there were no stories of
Doc Reid.]
Relations between Free Quebec and the other states starts to sour.
Radio station C.F.Q.C. starts preaching for a truly Free Quebec.
[Free Quebec, p.144. -- Added by Magus, 08/12/2000]
91 P.A. (2377 A.D.)
The Colombians destroy all major vampire cities and nearly drive out
the Vampire Intelligence that is responsible for the Vampire War,
but the creatures manage to survive.
[South America 1, p.17.]
93 P.A. (2379 A.D.)
The CS and the NGR try to form trade and military agreements with each
other. The NGR starts the talks.
[Triax and the NGR, p.18. Conjecture. It says ".. but it has only
been in the last ten years .." and the book was written for 103 P.A.
-- Added by Magus, 08/12/2000]
Perez gets an offer from the Black Market for building a market. Offer
accepted.
[Canada, p.62. -- Added by Magus, 08/12/2000]
A nameless camp is freed by James T. Fowler from a dictatorial Crazy
and his Psi-Stalker followers. It is renamed to Fowlerville.
[Canada, p.67. "It has been 12 years since .." -- Added by Magus,
08/12/2000]
94 P.A. (2380 A.D.)
Victor Lazlo, famous 20th century parapsychologist, is rifted into
the New German Republic.
[Africa, p.151.]
In what is later called the Anticosti Island Incident, an unknown
submarine was detected and driven into shallow waters and depth
charged into submission. It was a Kittani minisub and it was
discovered that they were delivering weapons to an anti-Coalition
group. The Emperor, livid over this gaping hole in the integrity
of the Coalition, creates the Naval Advisory Committee.
[Coalition Navy, p.15.]
95 P.A. (2381 A.D.)
The Emperor orders that a Navy be created, the most powerful Navy
known, and that it be fully operational by 105 P.A. under the
auspices of Admiral David Seaton.
[Coalition Navy, pp.15-16. Note that canonly the Admiral is named
Admiral Travis Fisher, but I don't like the name so I changed it.]
96 P.A. (2382 A.D.
Perez Productions is created and managed by Quention R. Perez.
Quention is the main writer, director, producer and sometimes star.
Films cross the whole spectrum, from horror to sci-fi to comedy to
romance. 20 films are made a year, 25% with the help of Quention.
[Canada, p.62. -- Added by Magus, 08/12/2000]
97 P.A. (2383 A.D.)
A sudden explosion of Weapons Manufacturers catch dominant force
Northern Gun off guard. For the next few years they struggle to
maintain their supremacy, capped off by the founding of Wellington
Industries by their ally Manistique.
[Mercenaries, p.102, states that "..the appearance of several arms
dealers in the past five years."]
98 P.A. (2384 A.D.)
Glitter Boy Mark V introduced into mass service by Orbital Colonies.
[Heavy conjecture from Mutants in Orbit, p.68, which states that
"the most recent design is..." I imply from this that it was very
recent to 101 P.A. and so I arbitrarily made it 98 P.A.]
Erin Tarn estimates Ishpeming's population to be 100,000. She is
wrong; it is 250,000.
[Canada, p.18. -- Added by Magus, 08/12/2000]
First known deployment of Skelebots by the Coalition. The program is
alternately applauded and derided by Member States and the Coalition
is wary of using them, but the experiment is conducted anyways.
[Coalition War Campaign, p.122. -- Updated by Magus, 08/12/2000]
99 P.A. (2385 A.D.)
Erin Tarn reports that 60,000 people live in Old Bones.
[Free Quebec, p.152. -- Added by Magus, 08/12/2000]
100 P.A. (2386 A.D.)
Wellington Industries is founded when archaeologists discover a
Pre-Rifts weapons manufacturing complex. Manistique enjoys
a boom.
[Mercenaries, p.102; again, assumes the present of Mercenaries
is 102 P.A.]
Erin Tarn's book "Traversing Our Modern World" released.
[Conjecture based on it being her "most recent book" in Rifts,
p.137.]
Most of Clan Skellian, a True Atlantean clan, are reassembled in Manoa
in South America after nearly 300 years of searching for them all.
[South America 1, p.88.]
Coalition troops seize Port Horus in Lone Star, exterminating
resistance and setting up a base for the forerunner of the CS Navy.
The Emperor makes a speech soon afterwards declaring the intention
to build the most powerful Navy in the model of the old American
Empire.
[Coalition Navy, pp.13-14.]
The Coalition makes a deal with Golden Age Weaponsmiths to turn over
all salvage from Norfolk, Virginia at no cost in exchange for
recognition and an exclusive contract.
[Coalition Navy, pp.16-17.]
Most scholars estimate the Xiticix population to be 30,000; the
Coalition says 300,000. The actual population stands at 350,000.
[Canada, pp.73. -- Added by Magus, 08/12/2000]
Free Quebec hires a disenchanted team of Northern Gun designers to
design a robot for them. The end result is based on the Triax
X-2500 Black Knight.
[Free Quebec, p.66. Conjecture, "Several years ago" I took as 5
years. -- Added by Magus, 08/12/2000]
101 P.A. (2387 A.D.)
The Coalition dispatches troops to Minnesota in reconnaissance for
a planned attack in future years.
[Rifts, p.139; it states in August.]
Iron Heart Armaments forms when an industrial group signs an agreement
with the people of New Kenora, forming Iron Heart Armaments. They
are condemned by the Coalition but New Kenora turns into a boom town
within the year.
[Mercenaries, p.107.]
In May, Erin Tarn disappears while exploring Mexico.
[Vampire Kingdoms, p.39. Note that she took a dimensional rift
(bad story) and took a side trip through Wormwood before arriving
back on Earth in England.]
The city of Newtown is admitted to the Coalition a after two years
of waiting. UltraTech Incorporated picks up a number of contracts
from the Coalition and the city thrives.
[Juicer Uprising, p.121.]
Emperor Prosek and Joseph Prosek II lay the groundwork for their
Crusade of Humanity. The first step is called the "Campaign of
Unity." Spies are set up in enemy territories, including Quebec and
Old Bones.
[Siege on Tolkeen 1, p.104. -- Added by Magus, 08/12/2000]
102 P.A. (2388 A.D.)
ARCHIE is supposedly destroyed by a band of adventurers with the aid
of his old idea man, James T. Maryland is inundated with ARCHIE
robotic creations and ARCHIE of course still directs them.
[Conjecture based on the adventure in Rifts Sourcebook 1,
pp.63-74. It is assumed that since SB1 is set in 102 P.A., the
adventure is too. They are very thin on timeline details in the
first sourcebook.]
Late in 2388, Plato in Lazlo releases a Planetary Edict based on
premonitions of powerful psychics. The first of these threats,
the Devourer, manifests in the form of The Mechanoids when ARCHIE
experiments with a shifter and accidentally release Mechanoids
into the complex. They quickly establish a beachhead in the
Cyberworks complex.
[Mechanoids, pp.15-17. It never gave a specific date because it
is presumably campaign-subjective, but I put it at the end of
102 P.A. in keeping with the order the books were released.
I do not resolve how they are destroyed, leaving that up to
inidividual GMs.]
On the 10th of April, 102 P.A., a ship called The Quester under
Professor Augusto Cudbury sets off from Lazlo on a South American
expedition. His last report is dated September 103 P.A. and no
subsequent messages have been received.
[South America 1, p.8 and p.14. There is alledgedly an adventure
that was never published that deals with Cudbury. I did not log
each of his messages by date even though they are listed by date in
SA1.]
Colonel Lyboc receives visitors from Newtown proposing Operation
Phoenix Rising. Lyboc pitches it to the Emperor, who subsequently
adopts it.
[Juicer Uprising, p.133.]
In an attack by the True Federation of Magic, Jason Prosek and a
number of troops are killed and Joanna Prosek, wife of Karl,
is presumed dead. There is a week of official mourning.
[Federation of Magic, p.29.; Siege on Tolkeen 1, p.104-105.
-- Source added by Magus, 08/12/2000]
103 P.A. (2389 A.D.)
Erin Tarn resurfaces in England and subsequently travels down
to Africa and watches the Gathering of Heroes to battle the
Four Horsemen of the Apocalypse. She meets Victor Lazlo
who was rifted ahead in time from the late 20th century.
[England, pp.7-8; Africa pp.8-9.]
In Africa, four terrible powers of evil emerge in the form of
the Four Horsemen of the Apocalypse. Their only purpose is
to unite and bring about universal destruction. They can't
be bargained with, reason with, and so forth. A call for
heroes is sent out and they arrive en masse to fight the
Four Horsemen, the second of the Horrors outlined in the
Planetary Edict of Distress.
[Conjecture. Presumably since 103 P.A. is the setting for
the book, the threat arises after Mechanoids and within the
same time frame. I again leave the resolution of this
situation to specific campaigns.]
The Goddess Isis is struck with an experimental biowizard
microbe sent by Set. She does not remember her Divine origins
and is quite unaware that she was a warrior goddess. The
microbe is experimental and its duration is unknown.
[Africa, pp.146-147. The last line is just RPG-Talk for
GM's discretion.]
UltraTech Incorporated relocates its Juicer creation facilities
to Fort El Dorado after the Coalition bans them from the city.
Fort El Dorado becomes a major Juicer hangout.
[Juicer Uprising, p.129.]
First reports of skeletal-imaged raiders and bandits in and
around North America. They are assumed to be D-Bees and the
Coalition deploys its troops more densely in order to compensate
for them.
[War Campaign, pp.8-9.; Siege on Tolkeen 1, p.105. -- Source added
by Magus, 08/12/2000]
In Lone Star, the Coalition declares Mutant Rats to be a hazard and
orders their termination. In a freak accident, a rift opens and
about 1,000 of them are rifted to Lone Star City, where they take
up residence and breed wildly.
[Lone Star, pp.85-87. Please note that canonly speaking, they were
in fact rifted to a level of the Complex, but neither Axe nor I can
believe the stupidity of THAT. Make them appear where you will.]
Free Quebec starts disbanding standard CS weapons and armor. It begins
issuing new weapons.
[Free Quebec, p.44. -- Added by Magus, 08/12/2000]
Bandito Arms unveils their versions of the SAMAS. Most people consider
them a knock-off of Coalition technology. The CS condemns the creation
of the new SAMAS "knock-offs" and executes over 100 black market
operatives in three months.
[New West, pp.181-183. This is from a 105 P.A. prespective. -- Added
by Magus, 08/12/2000]
104 P.A. (2390 A.D.)
The missing Arkhon fleet reappears, provoking a massive space
battle. The Arkhons fight off the Earth space fleet but
retreat to Mars upon discovering their Faster-Than-Light
drives were burnt out. They make the best of their situation.
[South America 2, p.68.]
The New German Republic begins to field test its secret Navy,
which it hopes to use to defeat the European problem within
a decade.
[Conjecture. Testing and development would have started years
earlier but field testing started in 104 P.A. See Underseas,
p.190.]
Los Alamos is offered membership in the Coalition, but it declines.
Because they are outfitted with Naruni products, the Coalition
wished them to get rid of it all and they would not, earning them
the quiet ire of the Coalition.
[Juicer Uprising, p.111 and p.113.]
By the end of the year, tests on Operation Phoenix Uprising are
complete and it is given the green light to go to fully
operational status. The Emperor officially announces a cure to
the Juicer condition.
[Juicer Uprising, p.134.]
Mind Bleeders are discovered by the Splugorth of Atlantis and are bred
for sale. They begin to appear in places previously unknown for them
to appear, including North America.
[Psyscape, p.53.]
144 USA-G10 Glitter Boys delievered from the NGR to Free Quebec in the
Spring, necessary according to special technologies contract they
signed. 60 T-500, Triax versions of the Glitter Boy, are delivered in
the fall.
[Triax and the NGR, p.20. -- Added by Magus, 08/12/2000]
Free Quebec gets Triax's help in the development of a new weapon, the
Q-2-30 Rapid-Fire Heavy Laser.
[Free Quebec, pp.47. -- Added by Magus, 08/12/2000]
One General Phineas Chalke is assigned to the Tolkeen front as a way to
remove him from Chi-Town. Instead of taking his assignment meekly, he
decides to attack Tolkeen full out, naming his operation Fullbore. It
is a disaster and comes to be called Chalke's Folly. All but 1,489
troops dies, but it was later revealed that the Emperor simply wanted
Tolkeen to reveal its fully strength.
[Siege on Tolkeen 1, pp.105-107. -- Added by Magus, 08/12/2000]
105 P.A. (2391 A.D.)
By the early part of the year, word has spread about the cure
available for Juicers. Most flock to Newtown, deserting old
posts and rallying under the new agreement for the cure.
[Juicer Uprising, p.136.]
The Juicer cure is revealed to be a fraud after a misunderstanding
with two Juicers. The so-called Juicer Army of Liberation rises
to do battle with the Coalition, who they blame for the fraud.
They soon take over the city of Newtown and the CS is paralyzed
by indecision and shock.
[Juicer Uprising, pp.136-146. Very summarized.]
After studying Newtown UTI facilities, it is discovered that the
Phoenix Treatment was in fact a plot to gain control of a Juicer
army by an alien race. The Juicers defeat the aliens and the
Coalition claims they were pawns of the aliens. Thousands of
Juicers return, embittered by the failure.
[Juicer Uprising, pp.147-155. Very summarized.]
Joanna Prosek is returned after Lord Coake and his allies supposedly
liberate her from her prison that she was in for three years.
She brings back a tale of emotional and mental torture and her
subsequent rescue and explanation of a humane vision of mages and
supernatural creatures living in harmony with humans, and that it
was possible. While gently not calling it brainwashing, it
enraged the Emperor and provoked what would later be his Crusade
for Humanity.
[Federation of Magic, pp.29-30.]
The Emperor gives a speech entitled "The Crusade for Humanity."
Highlights include a new Coalition Army, acceptance of Iron Heart
as a major manufacturer, the candidacy of Arkansas into the
Coalition, the recognition of Ishpeming and Manistique Imperium
as allies and the declaration of war against Naruni Enterprises,
and most surprisingly, the announcement of Quebec's traitorous
actions and its consequences.
[War Campaign, pp.9-12, summarized.]
Northern Guns population explodes over the past few years. The
population is now approximately 400,000.
[Canada, p.18. -- Added by Magus, 08/12/2000]
Xiticix Population jumps to 1.6 million from 350,000 in 100 P.A.
[Canada, p.73. -- Added by Magus, 08/12/2000]
Plato makes a statement in the Summer to the people of Lazlo about the
Xiticix problem.
[Canada, pp.73-74. -- Added by Magus, 08/12/2000]
Triax co-develops the Mini-HUD System.
[Free Quebec, p.44. It says it's an experimental system, so they
would have just gotten it. -- Added by Magus, 08/12/2000]
Old Bones population reaches 70,000 people.
[Free Quebec, p.152. -- Added by Magus, 08/12/2000]
106 P.A. (2392 A.D.)
In Atlantis, all forms of Juicer coversion become available with the
exception of Dragon Juicers who are banned.
[Juicer Uprising, p.53. Note that I ignore Dragon Juicers exist.]
108 P.A. (2394 A.D.)
The Empire of Olympia forms on what was once Greece. Priests and
warriors who are loyal to the Greek Pantheon establish a capital
named New Athens and Mount Olympus is taken as the Earthly Domain
of the Gods.
[Part conjecture from Rifts Conversion Book 2, p.66. Feel free
to ignore.]
The Coalition base of Fort Defiance becomes operational, but it will
not be completed until 115 P.A.
[Coalition Navy, p.19.]
115 P.A. (2401 A.D.)
Ishpeming's population has doubled to 800,000 from 105 P.A.
[Canada, p.18. This is speculation from the book. -- Added by Magus,
08/12/2000]
122 P.A. (2408 A.D.)
Emperor Karl Prosek dies. Joseph II, his son, inherits the title.
[Semicanon conjecture from Rifts Sourcebook 1, p.20, which states
that "[Karl] ..will rule and build the Coalition Empire for the
next 20 years." Barring other developments like assassination or
whatnot of course. I only add this here for completion, feel free
to ignore it.]
152 P.A. (2438 A.D.)
Emperor Joseph Prosek II dies.
[Semicanon conjecture from Rifts Sourcebook 1, p.20. Again, feel
free to ignore. The sourcebook further states that a power struggle
might erupt, but this is too far down the line to firmly state.
Again, barring premature death, this is the general canon death of
Joseph II by natural causes.]
Books Currently Covered:
Rifts Main Book
Source Books
Source Book 1
Source Book 2: Mechanoids
Source Book 3: Mindwerks
Source Book 4: Coalition Navy
Mercenaries
Mutants in Orbit
World Books
World Book 1: Vampire Kingdoms
World Book 2: Atlantis
World Book 3: England
World Book 4: Africa
World Book 5: Triax and the NGR
World Book 6: South America 1
World Book 7: Underseas
World Book 8: Japan
World Book 9: South America 2
World Book 10: Juicer Uprising
World Book 11: Coalition War Campaign
World Book 12: Psyscape
World Book 13: Lone Star
World Book 14: New West
World Book 15: Spirit West
World Book 16: Federation of Magic
World Book 17: Warlords of Russia
World Book 18: Myustic Russia
World Book 19: Australia
World Book 20: Canada
World Book 21: Splynn Dimensional Market
World Book 22: Free Quebec
World Book 23: Xiticix Invasion
Conversion Books
Conversion Book 1
Conversion Book 2: Pantheons of the Megaverse
Coalition Wars
Siege of Tolkeen One
Last Revision: August 12th, 2000 (World Books 18-22 and Siege on Tolkeen 1)