1500 Pts - Dwarfs - Brian Von Hackeysac's Reinforced Expedition Force |
Name | # | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | US | Mgc | Cast | Disp | Option Summary | Cost |
Brian Von Hackeysac (1#, 140 Pts) | ||||||||||||||||||
Thane | 1 | 3 | 6 | 4 | 4 | 5 | 2 | 3 | 3/4 | 9 | 1+ | 1 | Gen HW Gr | 140 | ||||
Composition: Hero General; Hand Weapon; Gromril Armor |
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Runic Weapon | 1 | [50] | ||||||||||||||||
Master Rune of Swiftness: Always strikes first.; Rune of Fury (x1): +1 Attacks | ||||||||||||||||||
Runic Armor | 1 | [25] | ||||||||||||||||
Master Rune of Gromril: 1+ Armor Save, cannot be improved. | ||||||||||||||||||
Thane (1#, 127 Pts) | ||||||||||||||||||
Thane | 1 | 3 | 6 | 4 | 4 | 5 | 2 | 3/5 | 3 | 9 | 3+/2+ | 1 | HW Gr Shl | 127 | ||||
Composition: Hero Hand Weapon; Gromril Armor; Shield |
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Runic Weapon | 1 | [60] | ||||||||||||||||
Master Rune of Alaric the Mad: No armor save; Rune of Speed (x2): +1 Initiative | ||||||||||||||||||
Dragon Slayer (1#, 125 Pts) | ||||||||||||||||||
Dragon Slayer | 1 | 3 | 6 | 3 | 4* | 5 | 2 | 4 | 3* | 10 | - | 1 | HW | 125 | ||||
Composition: Hero May only fight alone, or join a Slayers unit. At the start of combat, choose whether to fight with two hand weapons (for +1 attack) or a great weapon (for +2 strength) unless using a runic weapon.; Hand Weapon; Slayer; Unbreakable |
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Runic Weapon | 1 | [75] | ||||||||||||||||
Master Rune of Smiting: Causes D6 wounds.; Rune of Fire: Flaming attacks | ||||||||||||||||||
Dwarf Warriors (16#, 169 Pts) | ||||||||||||||||||
Dwarf Warriors | 15 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 4+/3+ | 1 | Mus Std HW Hv Shl | 169 | ||||
Composition: Core Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armor; Shield |
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Veteran | 1 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 | 4+/3+ | 1 | HW Hv Shl | [19] | ||||
Hand Weapon; Heavy Armor; Shield | ||||||||||||||||||
Dwarf Warriors (16#, 267 Pts) | ||||||||||||||||||
Longbeards | 15 | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | 4+/3+ | 1 | Mus Std HW Hv Shl | 267 | ||||
Composition: Core Upgrade to Longbeards: Immune to Panic. Old Grumblers: Any Dwarf unit within 6" of a non-fleeing Longbeards unit may re-roll failed Panic tests.; Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armor; Shield |
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Veteran | 1 | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 2 | 9 | 4+/3+ | 1 | HW Hv Shl | [22] | ||||
Hand Weapon; Heavy Armor; Shield | ||||||||||||||||||
Runic Standard | 1 | [50] | ||||||||||||||||
Master Rune of Grungni: Friendly Dwarf units within 6" gain a 5+ Ward save against shooting attacks, including Magic Missiles. | ||||||||||||||||||
Thunderers (10#, 165 Pts) | ||||||||||||||||||
Thunderers | 9 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | Mus Std HW Lt | 165 | ||||
Composition: Core Musician Mus; Standard Bearer Std; Hand Weapon; Dwarf Handgun; Light Armor |
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Veteran | 1 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 | 6+ | 1 | HW Lt | [24] | ||||
Hand Weapon; Dwarf Handgun; Light Armor | ||||||||||||||||||
Thunderers (10#, 165 Pts) | ||||||||||||||||||
Thunderers | 9 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | Mus Std HW Lt | 165 | ||||
Composition: Core Musician Mus; Standard Bearer Std; Hand Weapon; Dwarf Handgun; Light Armor |
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Veteran | 1 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 | 6+ | 1 | HW Lt | [24] | ||||
Hand Weapon; Dwarf Handgun; Light Armor | ||||||||||||||||||
Miners (18#, 248 Pts) | ||||||||||||||||||
Miners | 17 | 3 | 4 | 3 | 3/5 | 4 | 1 | 2 | 1 | 9 | 5+ | 1 | Mus Std HW GWep Hv | 248 | ||||
Composition: Special Underground Advance: See Dwarf rulebook p36; Musician Mus; Standard Bearer Std; Hand Weapon; Pick; Heavy Armor |
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Prospector | 1 | 3 | 4 | 3 | 3/6 | 4 | 1 | 2 | 2 | 9 | 5+ | 1 | HW Drill Hv | [46] | ||||
Hand Weapon; Steam Drill; Heavy Armor | ||||||||||||||||||
Artillery Battery (4#, 90 Pts) | ||||||||||||||||||
Cannon | 1 | 7 | 3 | 3 | 90 | |||||||||||||
Composition: Special Cannon: See pages 122-124 of the Warhammer rulebook. Gunners' Pride: The crew is Stubborn as long as the War Machine is not destroyed. They can never Flee from a charge or pursue a Fleeing enemy.; Cannon |
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Crew | 3 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | HW Lt | [0] | |||||
Hand Weapon; Light Armor | ||||||||||||||||||
Total Cost: | 1496 |
Option Footnotes | |
Options | |
Dwarf Handgun | 24" Range, Strength 4, Armor Piercing, Move or Fire, Superior Design: +1 to hit. |
Gromril Armor | 4+ Armor Save |
Hand Weapon | Models on foot wielding a hand weapon & shield gain an additional +1 armor save bonus. |
Heavy Armor | 5+ Armor Save |
Light Armor | 6+ Armor Save |
Musician Mus | +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). |
Pick | +2 strength (+1 when mounted, 7th ed only) but always strikes last (except on charge) in close combat; 2-handed weapon |
Shield | +1 Armor Save Bonus. Extra +1 bonus if a model on foot fights with a Hand Weapon and shield. |
Standard Bearer Std | +1 to combat resolution; Standard can be captured if unit flees |
Steam Drill | Two handed. +3 strength in close combat. Re-roll the Arrival dice when making an Underground Advance. |
Roster Design Information |
Hate all greenskins. Flee and pursue 2D6-1". All units may march even when an enemy is within 8". |
Validation Report |
Army Subtype: Dwarf Army; Edition: 7th Edition; Game Type: Normal Game |
Roster satisfies all enforced validation rules |
Roster Statistics |
Casting Dice: 2 |
Dispel Dice: 4 |
General's Ld: 9 |
# Models: 77 |
Total Characters: 392.0 |
Total Core: 766.0 |
Total Magic Items: 260.0 |
Total Rare: 0.0 |
Total Special: 338.0 |
% Characters: 26.2 |
% Core: 51.2 |
% Magic Items: 17.4 |
% Rare: 0.0 |
% Special: 22.6 |
Group | Min | Max | Used |
Heroes | 0 | 3 | 3 |
Lords | 0 | 0 | 0 |
Core | 2 | Unlimited | 4 |
Special | 0 | 3 | 2 |
Rare | 0 | 1 | 0 |
Created with Army Builder - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved. |