1850 Pts - Imperial Guard - Unnamed |
Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
HQ: Command Platoon (11#, 224 Pts) | ||||||||||||
Command Platoon | 0 | Grp: HQ | 224 | |||||||||
Command Squad | 0 | Grp: | [129] | |||||||||
Junior Officer | 1 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | [85] | |
Macharian Cross; Medallion Crimson; Power Weapon; Storm Bolter | ||||||||||||
Guardsmen | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | [44] | |
Grenade Launcher (x4); Frag Grenades; Krak Grenades | ||||||||||||
Fire Support Squad | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | [95] | |
Lasgun (x3); Autocannon (x3) | ||||||||||||
Troops: Grenadiers (10#, 136 Pts) | ||||||||||||
Grenadiers | 9 | Troops | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | 136 |
Hellgun w/targeter (x7); Plasmagun (x2); Frag Grenades; Krak Grenades | ||||||||||||
Veteran Sergeant | 1 | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ | [26] | |
Power Weapon; Storm Bolter; Frag Grenades; Krak Grenades | ||||||||||||
Troops: Grenadiers (10#, 136 Pts) | ||||||||||||
Grenadiers | 9 | Troops | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | 136 |
Hellgun w/targeter (x7); Plasmagun (x2); Frag Grenades; Krak Grenades | ||||||||||||
Veteran Sergeant | 1 | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ | [26] | |
Power Weapon; Storm Bolter; Frag Grenades; Krak Grenades | ||||||||||||
Troops: Grenadiers (10#, 136 Pts) | ||||||||||||
Grenadiers | 9 | Troops | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | 136 |
Hellgun w/targeter (x7); Plasmagun (x2); Frag Grenades; Krak Grenades | ||||||||||||
Veteran Sergeant | 1 | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ | [26] | |
Power Weapon; Storm Bolter; Frag Grenades; Krak Grenades | ||||||||||||
Elite: Hardened Veterans (10#, 145 Pts) | ||||||||||||
Hardened Veterans | 9 | Elite | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ | 145 |
Infiltrate; Lasgun (x6); Plasmagun (x3); Frag Grenades; Krak Grenades | ||||||||||||
Veteran Sergeant | 1 | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | [16] | |
Lasgun; Frag Grenade (Squad); Krak Grenade (Squad) | ||||||||||||
Heavy Support: Basilisk (1#, 100 Pts) | ||||||||||||
Basilisk | 1 | Grp: Heavy BS: 3 FA: 12 SA: 10 RA: 10 | 100 | |||||||||
Tank; Open topped; Earthshaker Cannon; Hull Heavy Bolter | ||||||||||||
Fast Attack: Hellhound (1#, 155 Pts) | ||||||||||||
Hellhound | 1 | Grp: Fast BS: 3 FA: 12 SA: 12 RA: 10 | 155 | |||||||||
Extra Armour; Hunter Killer Missile; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Inferno Cannon; Hull Mounted Heavy Bolter | ||||||||||||
Fast Attack: Hellhound (1#, 155 Pts) | ||||||||||||
Hellhound | 1 | Grp: Fast BS: 3 FA: 12 SA: 12 RA: 10 | 155 | |||||||||
Extra Armour; Hunter Killer Missile; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Inferno Cannon; Hull Mounted Heavy Bolter | ||||||||||||
HQ: Inquisitor Lord (8#, 217 Pts) | ||||||||||||
Inquisitor Lord [OM] | 1 | HQ | 4/5 | 4/5 | 3 | 3 | 3 | 4 | 3 | 10 | 3+ | 217 |
Psyker; Iron Will; Independent Character (unless leading a retinue). An Inquisitor Lord must be accompanied by a retinue of 3-12 Henchmen.; Power Weapon (x1); Psycannon | ||||||||||||
Mystic [OM] | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [6] |
If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon | ||||||||||||
Mystic [OM] | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [6] |
If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon | ||||||||||||
Sage [OM] | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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Warrior [OM] | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [25] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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Gun Servitor [OM] | 1 | [15] | ||||||||||
Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter | ||||||||||||
Warrior [OM] | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [25] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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Gun Servitor [OM] | 1 | [15] | ||||||||||
Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter | ||||||||||||
Warrior [OM] | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [45] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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Gun Servitor [OM] | 1 | [35] | ||||||||||
Frag Grenades; Krak Grenades; Plasma Cannon (x1); Targeter | ||||||||||||
Plasma Cannon [OM] | 1 | 36" Range; S7; AP2; Heavy1; Blast; Gets hot! | [0] | |||||||||
Sage [OM] | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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Troops: Grey Knights (10#, 275 Pts) | ||||||||||||
Grey Knights [OM] | 9 | Troops | 5 | 4 | 4/6 | 4 | 1 | 4 | 1/2 | 8 | 3+ | 275 |
Grey Knight special rules; Nemesis and Storm bolter (x9); True Grit | ||||||||||||
Grey Knight Justicar [OM] | 1 | - | 5 | 4 | 4/6 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [50] |
Grey Knight special rules; Nemesis Force Weapon; Storm Bolter; True Grit Hero | ||||||||||||
Elite: Assassin Operative (1#, 120 Pts) | ||||||||||||
Assassin Operative [OM] | 1 | Elite | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 10 | 4(i) | 120 |
Independent Character; Fearless; Infiltrate; Invulnerable ; Callidus Assassin; C'tan Phase Sword; Neural Shredder; Poison Blades; Polymorphine; A Word in Your Ear; Jump Back |
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Total Cost: | 1799 |
Option Footnotes | |
Skills | |
True Grit | See C:DH, pg. 8. |
True Grit Hero | See C:DH, pg. 8. |
Vehicle Upgrades | |
Extra Armour | Damage result changed (C:IG p36) |
Hunter Killer Missile | Unlimited range, S8; AP3; Heavy 1; One use only; See Wargear, pg. 35. |
Pintle Heavy Stubber | 36" Range; S4; AP6; Heavy 3. |
Smoke Launchers | Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36. |
Track Guards | On a 4+ the vehicle treats 'Immobilised' differently (C:IG p36) |
Wargear | |
A Word in Your Ear | The player with the Callidus Assassin can move one enemy unit up to 6" after both sides have deployed, but before the first turn starts. The unit's new position must be within the normal deployment zone, and the owning player may choose the facing of the unit after it has been moved. See C:WH, pg. 31 OR C:DH, pg. 28. |
C'tan Phase Sword | See C:WH, pg. 31 OR C:DH, pg. 28. |
Jump Back | See C:WH, pg. 31 OR C:DH, pg. 28. |
Macharian Cross | Any single infantry squad within 6" of the officer may redeploy up to 12" (exceptions apply C:IG p35) |
Medallion Crimson | Negates instant death ( exceptions apply C:IG p35) |
Neural Shredder | Template; S8; AP1; Assault 1, uses target's Ld value instead of Toughness to determine wounding. See C:WH, pg. 31 OR C:DH, pg. 28. |
Poison Blades | See C:WH, pg. 31 OR C:DH, pg. 28. |
Polymorphine | See C:WH, pg. 31 OR C:DH, pg. 28. |
Targeter | Allowed to pre-measure the range to a target before they decide to shoot at in the Shooting phase. After you have used a targeter Guess range weapons may not be used that turn. See C:WH, pg. 22 OR Wargear, pg. 61. |
Weapons | |
Autocannon | 48" Range; S7; AP4; Heavy 2 |
Close Combat Weapon | If used with another close combat weapon, +1 attack in close combat. |
Earthshaker Cannon | 120" Range; S9; AP3; Ordnance 1/Blast |
Frag Grenade (Squad) | Fight simultaneously with troops in cover (p39 WH40K) |
Frag Grenades | Fight simultaneously with troops in cover (p39 WH40K) |
Grenade Launcher | Frag: 24" Range; S3; AP6; Assault 1; Blast. Krak: 24" Range; S6; AP4; Assault 1. |
Heavy Bolter | 36" Range; S5; AP4; Heavy 3 |
Hellgun w/targeter | 24" Range; S3; AP5; Rapid Fire; May measure distance |
Hull Heavy Bolter | 36" Range; S5; AP4; Heavy 3 |
Hull Mounted Heavy Bolter | 36" Range; S5; AP4; Heavy 3 |
Inferno Cannon | 24" Range; S6; AP4; Heavy 1 Flamer Template (exceptions apply p45) |
Krak Grenade (Squad) | One attack with 6+D6 AP (exceptions apply p39 WH40K) |
Krak Grenades | One attack with 6+D6 AP (exceptions apply p39 WH40K) |
Lasgun | 24" Range; S3; AP-; Rapid |
Laspistol | 12" Range; S3; AP-; Pistol |
Nemesis and Storm bolter | See C:DH, pg. 18. 24" Range; S4; AP5; Assault2. |
Nemesis Force Weapon | See C:DH, pg. 18. |
Plasma Cannon | 36" Range; S7; AP2; Heavy1; Blast; Gets hot! |
Plasmagun | 24" Range; S7; AP2; Rapid Fire; Gets Hot! |
Power Weapon | Ignores armour saves in close combat. |
Psycannon | 18" Range; S6; AP4; Assault 3 OR 36" Range, S6 AP4 Heavy 3 |
Storm Bolter | 24" Range; S4; AP5; Assault 2 |
Roster Design Information |
Grenadiers: Storm Troopers as troops, restrictions apply (p56 C:IG) |
Validation Report |
Core/Expansion Lists: Core Lists; 2. Doctrines (AC): (No Doctrines); 7. Chimera Hull Default: No Hull Weapons; 6. Chimera Turret Default: Multi-laser; 5. Guard Regiments (Other): (None); 1. Doctrines (IG): Org - Grenadiers; 4. Guard Regiments (IA): (None); 3. Guard Regiments (IG codex): (None); Roster Options: Special Characters; Scenario: Normal Mission |
Roster satisfies all enforced validation rules |
Roster Statistics |
% Elite: 14.7 |
% Fast: 17.2 |
% Heavy: 5.6 |
% HQ: 24.5 |
Model Count: 73 |
% Troops: 38.0 |
% Wargear: 3.6 |
Faith Points: 0 |
Files version: 1.29 |
Group | Min | Max | Used |
HQ | 1 | 2 | 2 |
Elite | 0 | 3 | 2 |
Troops | 2 | 6 | 4 |
Fast | 0 | 3 | 2 |
Heavy | 0 | 3 | 1 |
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