800 Pts - Daemonhunters - Ordo Malleus Allies |
Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
HQ: Inquisitor Lord (8#, 217 Pts) | ||||||||||||
Inquisitor Lord | 1 | HQ | 4/5 | 4/5 | 3 | 3 | 3 | 4 | 3 | 10 | 3+ | 217 |
Psyker; Iron Will; Independent Character (unless leading a retinue). An Inquisitor Lord must be accompanied by a retinue of 3-12 Henchmen.; Power Weapon (x1); Psycannon | ||||||||||||
Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [25] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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Gun Servitor | 1 | [15] | ||||||||||
Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter | ||||||||||||
Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [25] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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Gun Servitor | 1 | [15] | ||||||||||
Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter | ||||||||||||
Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [45] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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Gun Servitor | 1 | [35] | ||||||||||
Frag Grenades; Krak Grenades; Plasma Cannon (x1); Targeter | ||||||||||||
Plasma Cannon | 1 | 36" Range; S7; AP2; Heavy1; Blast; Gets hot! | [0] | |||||||||
Mystic | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [6] |
If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon | ||||||||||||
Mystic | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [6] |
If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon | ||||||||||||
Sage | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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Sage | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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Fast Attack: Grey Knight Teleport Attack (10#, 275 Pts) | ||||||||||||
Grey Knight Teleport Attack | 9 | Fast | 5 | 4 | 4/6 | 4 | 1 | 4 | 1/2 | 8 | 3+ | 275 |
Grey Knight special rules; Deep Strike; Nemesis and Storm bolter (x9); True Grit | ||||||||||||
Grey Knight Justicar | 1 | - | 5 | 4 | 4/6 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [50] |
Grey Knight special rules; Nemesis Force Weapon; Storm Bolter; True Grit Hero | ||||||||||||
Elite: Assassin Operative (1#, 120 Pts) | ||||||||||||
Assassin Operative | 1 | Elite | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 10 | 4(i) | 120 |
Independent Character; Fearless; Infiltrate; Invulnerable ; Callidus Assassin; C'tan Phase Sword; Neural Shredder; Poison Blades; Polymorphine; A Word in Your Ear; Jump Back |
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Total Cost: | 612 |
Option Footnotes | |
Skills | |
True Grit | See C:DH, pg. 8. |
True Grit Hero | See C:DH, pg. 8. |
Wargear | |
A Word in Your Ear | The player with the Callidus Assassin can move one enemy unit up to 6" after both sides have deployed, but before the first turn starts. The unit's new position must be within the normal deployment zone, and the owning player may choose the facing of the unit after it has been moved. See C:WH, pg. 31 OR C:DH, pg. 28. |
C'tan Phase Sword | See C:WH, pg. 31 OR C:DH, pg. 28. |
Jump Back | See C:WH, pg. 31 OR C:DH, pg. 28. |
Neural Shredder | Template; S8; AP1; Assault 1, uses target's Ld value instead of Toughness to determine wounding. See C:WH, pg. 31 OR C:DH, pg. 28. |
Poison Blades | See C:WH, pg. 31 OR C:DH, pg. 28. |
Polymorphine | See C:WH, pg. 31 OR C:DH, pg. 28. |
Targeter | Allowed to pre-measure the range to a target before they decide to shoot at in the Shooting phase. After you have used a targeter Guess range weapons may not be used that turn. See C:WH, pg. 22 OR Wargear, pg. 61. |
Weapons | |
Close Combat Weapon | If used with another close combat weapon, +1 attack in close combat. |
Frag Grenades | Fight simultaneously with troops in cover (p39 WH40K) |
Heavy Bolter | 36" Range; S5; AP4; Heavy 3 |
Krak Grenades | One attack with 6+D6 AP (exceptions apply p39 WH40K) |
Laspistol | 12" Range; S3; AP-; Pistol |
Nemesis and Storm bolter | See C:DH, pg. 18. 24" Range; S4; AP5; Assault2. |
Nemesis Force Weapon | See C:DH, pg. 18. |
Plasma Cannon | 36" Range; S7; AP2; Heavy1; Blast; Gets hot! |
Power Weapon | Ignores armour saves in close combat. |
Psycannon | 18" Range; S6; AP4; Assault 3 OR 36" Range, S6 AP4 Heavy 3 |
Storm Bolter | 24" Range; S4; AP5; Assault2. |
Roster Design Information |
Grey Knight Special Rules: Fearless (WH40K Rulebook, pg. 74) Deep Strike (Codex: DH, pg. 8) True Grit (WH40K Rulebook, pg. 76) The Aegis (Codex: DH, pg. 8) The Shrouding (Codex: DH, pg. 8) Rites of Exorcism (Codex: DH, pg. 8) Daemonic Infestation (Codex: DH, pg. 8) |
Validation Report |
Core/Expansion Lists: Core Lists; Choose Ally: No Allies; Army Type: Daemonhunters Army; Scenario: Normal Mission |
Composition requirement 'Troops' not satisfied (0). Valid range 2-6. |
Roster Statistics |
% Elite: 19.6 |
% Fast: 44.9 |
% Heavy: 0.0 |
% HQ: 35.5 |
Model Count: 19 |
% Troops: 0.0 |
% Wargear: 10.6 |
Faith Points: 0 |
Files version: 1.29 |
Group | Min | Max | Used |
HQ | 1 | 2 | 1 |
Elite | 0 | 3 | 1 |
Troops | 2 | 6 | 0 |
Fast | 0 | 3 | 1 |
Heavy | 0 | 3 | 0 |
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