500 Pts - Daemonhunters - Ordo Mallus - ES 500 |
Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
Drakess McFluffypants (5#, 152 Pts) | ||||||||||||
Inquisitor | 1 | Elite | 4/5 | 4 | 3/6 | 3 | 2 | 4/1 | 2/3 | 8 | 4+ | 152 |
Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Scourging; Word of the Emperor; Bolt Pistol (x1); Daemonhammer | ||||||||||||
Daemonhammer | 1 | See C:DH, pg. 17 OR Wargear, pg. 44. | [0] | |||||||||
Familiar | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 6+ | [6] |
If a retinue includes one or more Familiars, the Inquisitor gains +1 initiative. For each Familiar, you may purchase one more psychic power - although you may still only use one per turn. See C:WH, pg. 16 or C:DH, pg. 14.; Close Combat Weapon | ||||||||||||
Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [20] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Veteran Guardsman |
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Veteran Guardsman | 1 | [10] | ||||||||||
Frag Grenades; Krak Grenades; Meltagun; Targeter | ||||||||||||
Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [20] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Veteran Guardsman |
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Veteran Guardsman | 1 | [10] | ||||||||||
Frag Grenades; Krak Grenades; Meltagun; Targeter | ||||||||||||
Warrior | 1 | - | 3 | 4 | 3/6 | 3 | 1 | 3/1 | 1/2 | 8 | 4+ | [25] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Combat Servitor |
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Combat Servitor | 1 | [15] | ||||||||||
Frag Grenades; Krak Grenades; Power Fist & CCW | ||||||||||||
Troops: Inquisitorial Stormtroopers (10#, 130 Pts) | ||||||||||||
Inquisitorial Stormtroopers | 9 | Troops | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | 130 |
Frag Grenades; Hellgun (x7); Plasmagun (x2); Targeter | ||||||||||||
Veteran Stormtrooper | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 2/3 | 8 | 4+ | [20] |
Frag Grenades; Hellpistol (x1); Close combat weapon (x1) | ||||||||||||
Elite: Death-Cult Assassins (2#, 80 Pts) | ||||||||||||
Death-Cult Assassins | 2 | Elite | 5 | 4 | 4 | 3 | 2 | 5 | 2/3 | 8 | 5(i) | 80 |
Independent; Fearless ; Infiltrate; Invulnerable. ; Close Combat Weapon; Power Weapon |
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Elite: Inquisitor (7#, 138 Pts) | ||||||||||||
Inquisitor | 1 | Elite | 4/5 | 4/5 | 3 | 3 | 2 | 4 | 2/3 | 8 | 4+ | 138 |
Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Scourging; Hellpistol (x1); Close combat weapon (x1) | ||||||||||||
Mystic | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [6] |
If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon | ||||||||||||
Sage | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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Sage | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [25] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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Gun Servitor | 1 | [15] | ||||||||||
Frag Grenades; Krak Grenades; Heavy Bolter; Targeter | ||||||||||||
Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [35] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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Gun Servitor | 1 | [25] | ||||||||||
Frag Grenades; Krak Grenades; Multi-Melta; Targeter | ||||||||||||
Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [10] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Veteran Guardsman |
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Veteran Guardsman | 1 | [0] | ||||||||||
Frag Grenades; Krak Grenades; Hellgun; Targeter | ||||||||||||
Total Cost: | 500 |
Option Footnotes | |
Psychic Powers | |
Scourging | Use in the psyker's Shooting phase instead of firing a weapon. Counts as a weapon with the following profile: 18" Range; S5; AP5; AssaultD6. Roll to hit, wound and save as normal. Ignores Invulnerable saves. See C:WH, pg. 14 or C:DH, pg 12. |
Word of the Emperor | Use at the beginning of the enemy Assault phase. Enemy units attempting to charge the user or his unit must pass a Ld test. If they fail they may not assasult at all that turn. See C:WH, pg. 14. |
Wargear | |
Targeter | Allowed to pre-measure the range to a target before they decide to shoot at in the Shooting phase. After you have used a targeter Guess range weapons may not be used that turn. See C:WH, pg. 22 OR Wargear, pg. 61. |
Weapons | |
Bolt Pistol | 12" Range; S4; AP5; Pistol |
Close Combat Weapon | If used with another close combat weapon, +1 attack in close combat. |
Daemonhammer | Counts as a Thunder Hammer; strikes in initiative order vs. Daemons. One per army. See Daemonhunters Codex, pg. 17 OR Wargear, pg. 44. |
Frag Grenades | Fight simultaneously with troops in cover (p39 WH40K) |
Heavy Bolter | 36" Range; S5; AP4; Heavy 3 |
Hellgun | 24" Range; S3; AP5; Rapid Fire. |
Hellpistol | 12" Range; S3; AP5; Pistol. |
Krak Grenades | One attack with 6+D6 AP (exceptions apply p39 WH40K) |
Laspistol | 12" Range; S3; AP-; Pistol |
Meltagun | 12" Range; S8; AP1; Assault 1; Melta. |
Multi-Melta | 24" Range; S8; AP1; Heavy 1; Melta. |
Plasmagun | 24" Range; S7; AP2; Rapid Fire; Gets Hot! |
Power Fist & CCW | +1 Attack in close combat; Wargear, pg. 55. |
Power Weapon | Ignores armour saves in close combat. |
Roster Design Information |
Grey Knight Special Rules: Fearless (WH40K Rulebook, pg. 74) Deep Strike (Codex: DH, pg. 8) True Grit (WH40K Rulebook, pg. 76) The Aegis (Codex: DH, pg. 8) The Shrouding (Codex: DH, pg. 8) Rites of Exorcism (Codex: DH, pg. 8) Daemonic Infestation (Codex: DH, pg. 8) |
Validation Report |
Core/Expansion Lists: Core Lists; Choose Ally: No Allies; Army Type: Daemonhunters Army; Scenario: Normal Mission |
Composition requirement 'HQ' not satisfied (0). Valid range 1-2. Composition requirement 'Troops' not satisfied (1). Valid range 2-6. |
Roster Statistics |
% Elite: 74.0 |
% Fast: 0.0 |
% Heavy: 0.0 |
% HQ: 0.0 |
Model Count: 24 |
% Troops: 26.0 |
% Wargear: 15.0 |
Faith Points: 0 |
Group | Min | Max | Used |
HQ | 1 | 2 | 0 |
Elite | 0 | 3 | 3 |
Troops | 2 | 6 | 1 |
Fast | 0 | 3 | 0 |
Heavy | 0 | 3 | 0 |
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