500 Pts - Daemonhunters - Ordo Mallus - ES 500

Name # Grp WS BS S T Wo I A Ld Save Cost
Drakess McFluffypants (5#, 152 Pts)
  Inquisitor 1 Elite 4/5 4 3/6 3 2 4/1 2/3 8 4+ 152
Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Scourging; Word of the Emperor; Bolt Pistol (x1); Daemonhammer
    Daemonhammer 1 See C:DH, pg. 17 OR Wargear, pg. 44. [0]
    Familiar 1 - 3 3 3 3 1 3 1 8 6+ [6]
If a retinue includes one or more Familiars, the Inquisitor gains +1 initiative. For each Familiar, you may purchase one more psychic power - although you may still only use one per turn. See C:WH, pg. 16 or C:DH, pg. 14.; Close Combat Weapon
    Warrior 1 - 3 4 3 3 1 3 1 8 4+ [20]
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.
;
Veteran Guardsman
      Veteran Guardsman 1 [10]
Frag Grenades; Krak Grenades; Meltagun; Targeter
    Warrior 1 - 3 4 3 3 1 3 1 8 4+ [20]
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.
;
Veteran Guardsman
      Veteran Guardsman 1 [10]
Frag Grenades; Krak Grenades; Meltagun; Targeter
    Warrior 1 - 3 4 3/6 3 1 3/1 1/2 8 4+ [25]
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.
;
Combat Servitor
      Combat Servitor 1 [15]
Frag Grenades; Krak Grenades; Power Fist & CCW
Troops: Inquisitorial Stormtroopers (10#, 130 Pts)
  Inquisitorial Stormtroopers 9 Troops 3 4 3 3 1 3 1 8 4+ 130
Frag Grenades; Hellgun (x7); Plasmagun (x2); Targeter
    Veteran Stormtrooper 1 - 3 4 3 3 1 3 2/3 8 4+ [20]
Frag Grenades; Hellpistol (x1); Close combat weapon (x1)
Elite: Death-Cult Assassins (2#, 80 Pts)
  Death-Cult Assassins 2 Elite 5 4 4 3 2 5 2/3 8 5(i) 80
Independent; Fearless ; Infiltrate; Invulnerable.
;
Close Combat Weapon; Power Weapon
Elite: Inquisitor (7#, 138 Pts)
  Inquisitor 1 Elite 4/5 4/5 3 3 2 4 2/3 8 4+ 138
Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Scourging; Hellpistol (x1); Close combat weapon (x1)
    Mystic 1 - 3 3 3 3 1 3 1/2 8 6+ [6]
If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon
    Sage 1 - 3 3 3 3 1 3 1/2 8 6+ [10]
If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15.
;
Laspistol; Close Combat Weapon
    Sage 1 - 3 3 3 3 1 3 1/2 8 6+ [10]
If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15.
;
Laspistol; Close Combat Weapon
    Warrior 1 - 3 4 3 3 1 3 1 8 4+ [25]
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.
;
Gun Servitor
      Gun Servitor 1 [15]
Frag Grenades; Krak Grenades; Heavy Bolter; Targeter
    Warrior 1 - 3 4 3 3 1 3 1 8 4+ [35]
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.
;
Gun Servitor
      Gun Servitor 1 [25]
Frag Grenades; Krak Grenades; Multi-Melta; Targeter
    Warrior 1 - 3 4 3 3 1 3 1 8 4+ [10]
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.
;
Veteran Guardsman
      Veteran Guardsman 1 [0]
Frag Grenades; Krak Grenades; Hellgun; Targeter
Total Cost: 500

Option Footnotes
Psychic Powers
Scourging Use in the psyker's Shooting phase instead of firing a weapon. Counts as a weapon with the following profile:
18" Range; S5; AP5; AssaultD6.
Roll to hit, wound and save as normal. Ignores Invulnerable saves. See C:WH, pg. 14 or C:DH, pg 12.
Word of the Emperor Use at the beginning of the enemy Assault phase. Enemy units attempting to charge the user or his unit must pass a Ld test. If they fail they may not assasult at all that turn. See C:WH, pg. 14.
Wargear
Targeter Allowed to pre-measure the range to a target before they decide to shoot at in the Shooting phase. After you have used a targeter Guess range weapons may not be used that turn. See C:WH, pg. 22 OR Wargear, pg. 61.
Weapons
Bolt Pistol 12" Range; S4; AP5; Pistol
Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.
Daemonhammer Counts as a Thunder Hammer; strikes in initiative order vs. Daemons. One per army. See Daemonhunters Codex, pg. 17 OR Wargear, pg. 44.
Frag Grenades Fight simultaneously with troops in cover (p39 WH40K)
Heavy Bolter 36" Range; S5; AP4; Heavy 3
Hellgun 24" Range; S3; AP5; Rapid Fire.
Hellpistol 12" Range; S3; AP5; Pistol.
Krak Grenades One attack with 6+D6 AP (exceptions apply p39 WH40K)
Laspistol 12" Range; S3; AP-; Pistol
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta.
Plasmagun 24" Range; S7; AP2; Rapid Fire; Gets Hot!
Power Fist & CCW +1 Attack in close combat; Wargear, pg. 55.
Power Weapon Ignores armour saves in close combat.

Roster Design Information
Grey Knight Special Rules:
Fearless (WH40K Rulebook, pg. 74)
Deep Strike (Codex: DH, pg. 8)
True Grit (WH40K Rulebook, pg. 76)
The Aegis (Codex: DH, pg. 8)
The Shrouding (Codex: DH, pg. 8)
Rites of Exorcism (Codex: DH, pg. 8)
Daemonic Infestation (Codex: DH, pg. 8)

Validation Report
Core/Expansion Lists: Core Lists; Choose Ally: No Allies; Army Type: Daemonhunters Army; Scenario: Normal Mission
Composition requirement 'HQ' not satisfied (0). Valid range 1-2.
Composition requirement 'Troops' not satisfied (1). Valid range 2-6.

Roster Statistics
% Elite: 74.0
% Fast: 0.0
% Heavy: 0.0
% HQ: 0.0
Model Count: 24
% Troops: 26.0
% Wargear: 15.0
Faith Points: 0

Group Min Max Used
HQ 1 2 0
Elite 0 3 3
Troops 2 6 1
Fast 0 3 0
Heavy 0 3 0

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